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Swat 4 the stetchkov syndicate
Swat 4 the stetchkov syndicate








PP: I agree, it is difficult to get through the level without losing part or all of your squad-especially in the later levels-but not impossible. Are there any tactics or tricks in particular that you can tell us about? How does the Irrational team do it? GS: In our time with an earlier version of the game, we found it difficult to get through a level without losing at least one SWAT member to enemy fire. You can plant a flashbang into an opening from 30 feet away and secure all of the bad guys in a room before they ever see you coming. But for me, the grenade launcher that fires less-than-lethal rounds is my favorite new weapon. You're only supposed to use force as a last resort, but it's nice to know that it's there.įor sure firepower, the 5.7x28mm submachine gun packs a wallop, and it carries 200 rounds. Deploy a light stick before you leave the room, and the other team will know you've already been there. I find they are most useful in cooperative mode when you are playing with two separate teams. PP: The light sticks are a great addition to the game. GS: Do you have a favorite new weapon or equipment item, such as new nonlethal weapons or light sticks? How does it make a difference in how you play the game? While it's not exactly SWAT protocol to beat people into submission, we find nothing wrong with using a little force to get people to comply if it saves lives. The problem is that sometimes the suspect's or civilian's health would already be low, and a shot in the leg would be enough to kill them. Sometimes you have to fire into the air, use less-lethal force, or (my favorite) shoot them in the arm or leg. In SWAT 4, you can yell for compliance, but that isn't always enough. It was our answer to get stubborn people to comply.

swat 4 the stetchkov syndicate

PP: The melee attack came about exactly as you described it. Tell us about this new addition-how did it come about? GS: The new melee attack is incredibly useful in subduing stubborn civilians-we find it to be a great relief after having had to resort to shooting out kneecaps. This allows for the simultaneous entry of a room from two points. You can now issue orders to both your red and blue teams and have them initiate the action on your command. Another thing we've added to make things easier in the expansion pack is the ability to give hold commands. Following these kinds of procedures will help you to succeed. You should make sure to bring door wedges with you to control the exit points, use your optiwand to get a look at what you are up against in the next room, and outfit your team with plenty of gas grenades, stingers, and flashbang grenades. If you don't take your time and think about your next move, you're bound to get yourself killed. We basically tried to determine the difficulty in the last mission of SWAT 4 and dialed it back a few notches to come up with the beginning skill level needed for the expansion. They should be par for anyone that played the original SWAT 4, especially with the new weapons and gear we give you. Paul Pawlicki: I agree that the new levels in The Stetchkov Syndicate are very challenging, but this is an expansion, after all. What was the thinking behind some of them, besides, "Let's make things really brutal this time"? GameSpot: We've had the chance to play with the expansion, and we must admit that many of the new levels are tough. For final thoughts on the expansion, we caught up with VU Games producer Paul Pawlicki. You'll suit up in combat gear and lead an elite police SWAT team into action to serve and protect the public.

swat 4 the stetchkov syndicate swat 4 the stetchkov syndicate swat 4 the stetchkov syndicate

Due out at the end of the month, SWAT 4: The Stetchkov Syndicate promises even more of the gritty, authentic gameplay of the original game. SWAT 4 fans are currently looking forward to the upcoming expansion pack to last year's realistic first-person tactical shooter.










Swat 4 the stetchkov syndicate